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In this article i’d like to share my experience of using some console features for debugging purposes. Let’s start with the definition what is a console?

Console – is a browsers built-in debugger. Obviously you know about it using console.log a lot. But what if I tell you that behind the console there are more then you can realized. Just running **console.log(console)** will show you a lot of methods that can be using along with console.

**console.assert()**

Writes an error message if the assertion is false. If the assertion is true, nothing happens.


let userLogged = true
console.log('user logged:' + userLogged)
console.assert(userLogged, '1  user is not logged')
userLogged = false
console.log('user logged:' + userLogged)
console.assert(userLogged, '2 user is not logged')

assert

**console.clear()**

To clear the console.

**console.table()**

Displays tabular data as a table.


function employee (name, profession) {
  this.name = name
  this.profession = profession
}
let james = new employee('James', 'Developer')
console.table(james)

table

table2

**console.group()**

To group things together with a label.

group

**console.groupCollapsed()**

The same as group, but creates the new block collapsed.

**console.count()**

Logs the number of times that this particular call to count has been called.


console.count('test'); // "test: 1"
console.count('js'); //"js: 1"
console.count('test'); //"test: 2"

**console.countReset()**

To reset a counter for a label.

**console.time()**

Also you can keep track the amount of time between your console.logs by using **console.time()**

It will start the timer, and then calling **console.timelog()** will log the amount of time elapsed since last timer started. And **console.timeEnd()** to stop the timer.

time

Using string substitutions passing a string to one of the console object’s methods that accepts a string (**%s** outputs as string)

  Project Loom And Kotlin: Some Experiments

string

Pass **%c** to console to apply CSS style.

css

And don’t forget about **console.error()**, which will print an error to the console.

error

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